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  • Telegram and TON focus
  • Mini Apps and bots
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Tap-to-earn and Web3 games

Telegram game development for tap-to-earn and Web3 games

We build the Mini App, the game server, referrals, anti-cheat and optional TON token tooling. Typical price and timeline are listed below, and a written quote follows a scoping chat.

  • Server-side game logic and economy rules
  • Referral rewards and anti-cheat checks
  • Optional TON Jetton and airdrop tooling

What does Telegram game development involve?

A tap-to-earn or Web3 game in Telegram has three parts: a web app that opens inside the chat, a server that holds the game state, and a bot that handles launch links, notifications and sharing. We build all three so they work together.

We build the client in React or Next.js, with a canvas library such as Phaser or Pixi.js when the game needs animation. The backend runs on Go or Node.js, with Redis for fast counters and leaderboards and a database for permanent records.

How are the game logic and the economy designed?

Most of the work in a game like this is rules, not graphics. We write down how points are earned, how energy refills, what daily streaks pay and which upgrades exist. You approve that document before we write code.

Points are calculated on the server. The client reports what the player did and the server decides what it is worth. That lets you change a rate later without shipping a new client.

An admin panel lets you change rates, pause a season and review flagged accounts. How generous the economy should be is your decision. We cannot predict how players will respond.

How do referrals and anti-cheat work?

Referral links use Telegram start parameters. When a new player opens the game from a link, the server records who invited them and applies the reward rules you chose, such as a one-time bonus or a share of the invitee's points for a set period.

Anti-cheat starts with checking the signed initData that Telegram sends to your Mini App, on the server, so a request cannot pretend to be another user. On top of that we add:

  • Rate limits on taps and actions per account
  • Checks for impossible patterns, such as taps faster than a hand can make them
  • Flags for many accounts that appear to share one source
  • Review tools, so a person can look at flagged accounts before anything is removed

Anti-cheat reduces abuse but does not remove it, so plan for ongoing tuning after launch.

Yes, as an option. We can create a Jetton on TON, build a snapshot of eligible players from the game database and prepare the claim or distribution flow. See Jetton creation and airdrops and TON smart contracts for how that work is done.

Tokenomics, supply, legal classification, listing and marketing are your decisions and your responsibility. Rules on tokens differ by country, and we do not give legal or financial advice. Have a lawyer review the plan before you promise players anything about a token.

What are the limits and risks?

Mini Apps depend on Telegram's platform rules, which can change. Payments with Stars or TON follow the terms of Telegram and the network. We cannot promise virality, player numbers, approval by any platform or the value of a token.

Smart contracts cannot be edited once deployed. A security review reduces the risk but cannot remove it, and no one can promise a contract has no bugs.

A full Web3 game with a TON token typically falls in a range of $14,000 to $25,000 and about 4 weeks. A Mini App without a token is typically $6,500 to $12,500 and 2 to 3 weeks. Both depend on scope and timely feedback; see pricing. You own the code and the accounts you pay for.

  • Telegram and TON focus
  • Mini Apps and bots
  • Telegram Stars payments
  • Client owns the code

How it works

1

Message us on Telegram

Tell us if you need a bot, a Mini App, a game or a TON contract.

2

We scope and quote

You get the plan, a typical timeline and a written price range.

3

We build and launch

You see working builds each week and launch with a tested release.

Questions about telegram app agency in United States

How long does it take to build a Telegram game?

Typically about 4 weeks for a full Web3 game with a TON token, and 2 to 3 weeks for a Mini App without one. The timeline assumes the game rules are agreed early and you review builds quickly. Extra mechanics, many languages or custom art can add time. We confirm a timeline in writing after scoping.

Do I need a token for a tap-to-earn game?

No. A game can run on points alone, and some founders add a token later or never. A token adds legal, security and community work that points do not. We can build the game so a token can be added afterwards, and we will tell you plainly what that would involve.

Can the game handle a lot of players at once?

We design for load from the start: counters in Redis, work queued instead of blocking, and a database that is not hit on every tap. We can load-test against a target you set. We do not claim a player count, because real traffic depends on your launch and your hosting budget.

Can you add anti-cheat to a game we already have?

Often yes. We start by reading your current code and how it checks users and scores. Moving point calculation to the server and validating initData are usually the first fixes. We quote that as a separate piece of work after reviewing what you have.

Who owns the code and the accounts?

You do. The repository, the bot token, the hosting account and any contract keys belong to you and are set up under your name. We work in them during the project and hand over documentation at the end. We can sign an NDA on request.

Ready to build on Telegram? Message us on Telegram or WhatsApp with what you want to build and your timeline. Chat on Telegram Chat on WhatsApp

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